EaRL World Map Mat from Hope Education
EaRL World Map Mat from Hope Education
Product code: HE1767594
Product Description
Take EaRL on his travels! Create coding with a sense of adventure using the EaRL World Map Mat from Hope Education. This marvellous mat is a brilliant way to make cross-curricular links between Computing and Geography.
The EaRL World Map Mat depicts a high-quality and detailed map of the world, clearly depicting each continent and their surrounding oceans. With a size of 193.5cm x 110cm, the map is overlaid with a 13 x 8 grid, making it easier than ever for pupils to code and direct EaRL’s journeys. Whether they choose to send him to Mexico or Madagascar, this mat is sure to strengthen pupil’s programming skills, locational knowledge and understanding of basic human and physical geography. It’s also a great way to develop children’s understanding of position and direction. The EaRL World Map Mat is just the ticket!
What’s in the Box?
- 1 x floor map of the world, overlaid with a 13 x 5 grid (193.5cm x 110cm)
- This resource is fully compatible and most effective when paired with our EaRL V2 Coding Robot (not included), helping you get the most out of our little, outer-space friend.
- The EaRL World Map Mat creates links between a multitude of subjects across the Primary Curriculum, making lesson planning a breeze!
- Pupils will love using this mat to explore coding in a tangible, dynamic and multi-sensory manner. Both engaging and educational, this mat helps you to nurture the future engineers, programmers and geographers in your classroom.
- Use to support the teaching of Computing throughout Key Stage 1 and 2, supporting pupils’ understanding of algorithms and programs and providing them with exciting opportunities to create and debug simple programs.
- Use to make cross-curricular links to Geography across Key Stage 1 and 2, including naming and locating the world’s seven continents and five oceans. This mat can also be used to familiarise children with key human and physical features as well as compass directions.
- A fantastic way to build Maths content into your Computing lessons, for instance describing position, direction and movement, including whole, half, quarter and three-quarter turns.
Further Information
- Age Recommended from
- 3 Years
- Brand
- EaRL
- Key Stage
- Key Stage 1Key Stage 2
Useful Links
Take EaRL on his travels! Create coding with a sense of adventure using the EaRL World Map Mat from Hope Education. This marvellous mat is a brilliant way to make cross-curricular links between Computing and Geography.
The EaRL World Map Mat depicts a high-quality and detailed map of the world, clearly depicting each continent and their surrounding oceans. With a size of 193.5cm x 110cm, the map is overlaid with a 13 x 8 grid, making it easier than ever for pupils to code and direct EaRL’s journeys. Whether they choose to send him to Mexico or Madagascar, this mat is sure to strengthen pupil’s programming skills, locational knowledge and understanding of basic human and physical geography. It’s also a great way to develop children’s understanding of position and direction. The EaRL World Map Mat is just the ticket!
What’s in the Box?
- 1 x floor map of the world, overlaid with a 13 x 5 grid (193.5cm x 110cm)
- This resource is fully compatible and most effective when paired with our EaRL V2 Coding Robot (not included), helping you get the most out of our little, outer-space friend.
- The EaRL World Map Mat creates links between a multitude of subjects across the Primary Curriculum, making lesson planning a breeze!
- Pupils will love using this mat to explore coding in a tangible, dynamic and multi-sensory manner. Both engaging and educational, this mat helps you to nurture the future engineers, programmers and geographers in your classroom.
- Use to support the teaching of Computing throughout Key Stage 1 and 2, supporting pupils’ understanding of algorithms and programs and providing them with exciting opportunities to create and debug simple programs.
- Use to make cross-curricular links to Geography across Key Stage 1 and 2, including naming and locating the world’s seven continents and five oceans. This mat can also be used to familiarise children with key human and physical features as well as compass directions.
- A fantastic way to build Maths content into your Computing lessons, for instance describing position, direction and movement, including whole, half, quarter and three-quarter turns.
Further Information
- Age Recommended from
- 3 Years
- Brand
- EaRL
- Key Stage
- Key Stage 1Key Stage 2